Get to know me
As an experienced leader in user and product research, I have dedicated my efforts to honoring the history of research while also creatively tuning techniques to meet the needs of my projects and initiatives. A perennial self-starter who lives in ambiguity, I pride myself on my ability to analyze true data and tell compelling stories.
I have received a PhD from North Carolina State University in Human Factors and Applied Cognition (formerly Human Factors and Ergonomics) and an undergraduate degree from Wesleyan University.
Values
As a teammate, I invest in the betterment of the team through understanding both personal and strategic goals. This is done by creating connections with those around you and making self-promises each day to enhance lives, whether for the user, for the team, or for the company.
Ask me about:
Living in Texas, Massachusetts, Virginia, North Carolina, and Massachusetts again
Writing a dissertation on individual differences in effort (The Hustle Doctor)
Sports injuries (be prepared for a long conversation)
Working as an Ice Cream Man
Buying a car in Australia
Doing data analytics for a college basketball team
My favorite salsas
My love for well-designed helmets
Being a head coach for a high school basketball team
My dog Bash
Publications & Recognitions
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LaPorte, L. (2023, July). The problem of persona relevancy: tackling issues of applicability & sustainability. Retrieved from https://medium.com/design-bootcamp/the-problem-of-persona-relevancy-tackling-issues-of-applicability-sustainability-5fa81bab70f5
LaPorte, L.D. (2017, May). How to build a useful Sentiment Score Chart. Retrieved from www.uxbooth.com/articles/build-sentiment-score-chart/
LaPorte, L. . (2017). Hustle: The identification of Hustle in Individuals. (Published doctoral dissertation). North Carolina State University, Raleigh, NC. Retrieved from https://repository.lib.ncsu.edu/bitstream/handle/1840.20/33510/etd.pdf?sequence=1
Bottomley, L., Lavelle, J.P., D’Amico, S.B., & LaPorte, L.D. (July 2015). Engineering summer programs: A strategic model. ASEE, Seattle, WA.
Allaire, J.C., McLaughlin, A.C., Trujillo, A., Whitlock, L.A., LaPorte, L., & Gandy, M. (2013). Successful aging through digital games: socioemotional differences between older adult gamers and non-gamers. Computers in Human Behavior 29(4), 1302-1306.
McGowen, L., DeYoung, S., LaPorte, L., & Gray, D. (2010). Industry/University Cooperative Research Centers 2009-2010 Faculty & Industry Process/Outcome Report. NSF I/UCRC Evaluation Project, Raleigh, NC.
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LaPorte, L., McLaughlin, A.C., Whitlock, L.A., Gandy, M., & Trujillo, A. K. (2012). Motor skill acquisition in a virtual world by older adults: Relationships between age, physical activity, and performance. Proceedings of the Human Factors and Egonomics Society 56th Annual Meeting. Boston, MA: Human Factors and Ergonomics Society.
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LaPorte, L. & Wiebe, E. (April, 2015). Operationalizing Metrics of Persistence and On-Track in the STEM Pipeline Using the National Clearinghouse Database. NARST Annual Meeting, Chicago, IL.
LaPorte, L., McLaughlin, A.C., Allaire., J.C., Whitlock, L.A., Trujillo, A., K., & Gandy, M. (2012). Motor skill acquisition in older adults using an interactive gaming console: A case study. Cognitive Aging Conference, Atlanta, GA.
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Vericast Emerald Award
Vericast Diamond Award
Graduate Assocation of Students in Psychology (President)
Chair of the Year - University Graduate Student Association